What is RM?
It's a Mod based on Battlefield 3 with gameplay more similar to Squad or BF2: Project Reality than to BF3. Read the Vision
How do I install it?
It will be downloaded automatically when you join a server
Is it free?
The Mod is free, but you will need to have a legit copy of Battlefield 3 with all DLCs (or BF3 Premium). Origin and Steam versions will work
What do I need to play the Mod?
See above
Will I get banned for using this?
No. The mod functions separately from BF3 and does not modify any game files. That means that you can just launch BF3 like you normally would through Battlelog and it's like RM was never there. Any changes to your game data are performed at your discretion with the use of third party mod tools
Is it legal?
Yes. RM does not modify or distribute any EA/DICE assets and functions separately from the vanilla BF3 client. RM is fully legal under EU interoperability laws
How can I support the project?
You can support the development directly by subscribing to our Patreon: or help out here: #how-to-contribute
Are there other mods for BF3?
Yes, check out VU ( Venice Unleashed is a framework for Battlefield 3 that allows the creation of mods and custom content
When / Will there be %feature_name%?
The team will add & tune features gradually. You can find feature list in #features
How big is the mod?
The initial release version will be about 30 MB
Can I host a server?
There will be both official servers and community hosted servers. More info on hosting will be announced in our discord
How does gamplay looks like?
It will be comparable to PR or Squad. For more info please check out our Vision or Media
Maximum number of players in one game?
100+ players on a server. The engine can do 127 players, but there's still the question of stability and map balance. So the final amount is still to be determined
Which game modes will we get?
AAS will be available for first release, Insurgency will get added at a later point in time.
Leaning, freelook mechanics?
Freelook is on the table but we're having issues correcting the 1p camera transform, so until that's figured out we can't implement it. The rest of the logic is already done. Leaning would be nice but there are issues with bone rotations and sync, as well as actually modifying the 1p camera transform and mesh. Right now it's not a priority, but we want to have it eventually
Will BF3's color tint be removed?
Oh yeah
Multi Crew in IFVs and Tanks?
Yes. Some assets will come in later updates. You can expect most of the vanilla vehicles to be in the mod but with reworked mechanics.
HP or Armor Penetration Model for Vehicles?
It will be a HP system like in PR:BF2.
Custom Models?
Yes, once VU implements it.
How can I submit custom content to the project?
DM one of the lead devs
Will there be a Commander like in PR or Squad (with special abilities)?
I expected to see a mod that looks and feels like a modern AAA game, why doesn't RM meet my expectations?
Every RM team member is a volunteer and spends his free time on the project. Each member is skilled in his field of knowledge, but none of us is a gamedev industry veteran nor can work 8h per day on the project. And most important - we dont have full access to the engine. That brings many limitations and challenges: we spent almost 4 years creating tools to modify the engine and only started the work on the gameplay very recently. Some solutions, game mechanics etc will need multiple iterations and time to polish.
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