FEATURES & ROADMAP
KEY FEATURES
UI & GAMEPLAY
Completely reworked gameplay and UI aimed for more tactical team play compared to BF3
GOOD OLD FROSTBITE
Immersive, atmospheric visuals - Frostbite Engine's Destruction, VFX & physics
LARGE SCALE BATTLES
100+ players on a server
IN-GAME VOIP
Multiple in-game radio channels, including positional audio
CUSTOM CONTENT
Custom models, maps, game modes, etc.
DYNAMIC VISUAL ENVIRONMENT
Dynamic weather elements and 24 hours day-night cycles
Attention! The team will add & tune features gradually, based on gameplay feel, players' feedback and teams' capacity
ALL PLANNED FEATURES
More realistic game pace
  • Tweaked player movement speed
  • Respawn mechanics
  • Weapon handling
New gameplay elements
  • Artillery Strike (called in by Squadleaders)
  • Deployable Assets for FOBs (Mortars, TOWs, AAs, Sandbags, etc.)
  • Commander role w/ UAV
Custom content*
    • Large scale maps & gamemodes
    • New weapon models, assets & skins
    • More content to be announced
    *First versions of RM will use only vanilla models and assets. Custom content (models, textures etc) importing feature is planned and TBA.
    New spawn system
    • Removed spawning on squadmates
    • Spawn Points are deployed by Players
    • Rally Points - squad-wide spawn points
    • FOBs - team-wide spawn points
    New UI
    • Minimalistic HUD
    • Spawn screen
    • Squad/Kit selection menu
    • Loading and end screen
    • Scoreboard
    New Medical system
    • Bleedout mechanics
    • Field dressings
    • Limited revives
    • New medic bag healing system
    Reworked weapon mechanics
    • Ballistics and weapon handling
    • Full mag reload
    • Suppression is visual only
    • Tweaked damage values for projectiles and explosions
    VoIP (team voice chat)
    • Squad channel
    • Squadleader / HQ channel
    • Proximity / positional (team only) channel
    Multiple land and air assets
    • Jeeps / Trucks (Logistics / Transport / Armed)
    • Helicopters (Transport / CAS)
    • Jets (CAS)
    • APCs / IFVs
    • Tanks
    Advanced vehicle physics and controls
    • Multi person crew
    • Advanced flight models / vehicle handling
    • Tweaked Damage model (Material / HP based)
    Custom visual effects / visual environment / weather
    • No blue tint
    • Custom bleeding effects / visuals
    • Modified FX (muzzle flashes / smoke effects / impacts)
    • Visual suppression
    • Different daytime settings per map
    • Dynamic weather changes (Fog, sandstorms, rain, etc)
    Multiple factions
    • US Marine Corps
    • Russian Army
    • More factions are to be announced
    Role based kit system
    • Variety of pre-fixed kits
    • Limited attachment customization (Different sights, bipod vs. foregrip, etc.)
    Server / Client improvements
    • 100+ players on a server
    Alongside Realitymod we've been working on a fully integrated Map Editor, allowing everyone to create custom maps directly in-game together with multiple people simultaneously.

    ROADMAP
    This is simplified structure, more detailed information coming later
    1
    VERSION 0.1
    First public playable version. A starting point
    • Custom spawn system (FOBs & Rally Points)
    • Adjusted game pace (movement / weapon-handling speed)
    • Gunplay (suppression / recoil / damage)
    • Adjusted gun / explosion sounds
    • Health and medic system (bleeding / bandaging / reviving)
    • Custom UI (main-menu / spawn-menu / map / comm-rose / HUD)
    • AAS game mode
    • 5 modified and expanded vanilla maps
    • Two custom factions (USMC / Russian Army)
    • 9 pre-fixed kits per faction
    • Modified vanilla vehicles (transport only)
    • Improved visuals (day-night cycle / weather)
    2
    VERSION 0.1+
    Search for optimal values, pacing and balance

    • All above mentioned* polished
    • Resource mechanics
    • Custom maps
    • Playable vehicles, armor and air units
    • More game modes
    • Commander role
    • Map Editor
    3
    VERSION 1.0
    Grand release - finalized pacing, mechanics etc.
    • TBA
    Made on
    Tilda