Our fundamental goal is to create an immersive gameplay and a more realistic experience. We are designing and developing all aspects of the game around this goal.
BF3: RM is a BF3 modification with focus on team play, communication & combined arms. It's set in the real world starting from the end of the Cold War to modern day conflicts
The RM draws most of its inspiration from the successful BF2 "Project Reality" mod, and offers a complete gameplay and UI overhaul that creates a more tactical and in-depth experience compared to vanilla BF3
To create an immersive gameplay and a more realistic experience. We are designing and developing all aspects of the game around this goal.
One of our major goals is to increase the value of a single life, to encourage players to cooperate and plan their actions as well as to put effort in a tactical and strategic analysis of the battlefield.
We want to create an environment, where in order to succeed, one must rely on other team members and not only on personal skills. We want to make players feel that by doing even a small task of a bigger plan, they are contributing to their team's victory. And each kit is a useful instrument for achieving that.
In our opinion, immersion is a state of mind, when you're absolutely absorbed in the game and think of nothing else. Thanks to the engine and players with a unique planning style - each combat situation is supposed to feel different, intense and immersive.
There are many different aspects about the Frostbite engine - the way it simulates ballistics, renders players and objects, physics, etc. Overall it's fair to say that RM won't be the same game as PR:BF2
As a team, we consider it a big challenge to preserve the original PR game flow & feel and at the same time to come up with new design solutions and improvements, with the purpose to deliver an interesting and authentic game experience.
As in any aspect of life - plans rarely work 100%, please be prepared that during this journey the dev team might be forced to make some difficult decisions, to sacrifice some aspects. We will try to share with our community our decision-making process, dev challenges and some of our workflow.
This project is not affiliated with Electronic Arts Inc. or EA Digital Illusions CE AB. Battlefield and Origin are registered trademarks of Electronic Arts Inc. All company, product, and service names, logos, and brands, and any other copyrighted materials are property of their respective owners and are used for identification purposes only. Use of these materials does not imply endorsement.